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UX Case Study · Solo Project

Minecraft Inventory Redesign

Reducing clutter and speeding up item management in one of gaming's most iconic interfaces, without breaking the familiarity players rely on.

Role
Solo UX Designer
Timeline
4 Weeks · Sep – Oct 2025
Tools
Figma, Photoshop, Google Forms, Excel
Skills
User Research, Surveys, User Interviews, Hi-Fi UI Mockups
Final Minecraft inventory redesign combining sort and search tabs, autosort, trash can, and hotbar presets
92Survey Responses
3Games Analyzed
3Core Pain Points
4Features Designed

The Challenge

Minecraft's inventory has barely changed while the item pool grows with every update. As players collect more, the grid gets cluttered, space runs out, and look-alike icons slow them down, especially on console.

The Outcome

Four modular features (Trash Can, Sort and Search, Autosort, and Hotbar Presets), each mapped to a validated pain point and built in Minecraft's existing visual language so they feel native.

Step 01

User Research

I surveyed 92 players and followed up with user interviews, structuring questions around four areas:

Player Demographics

I started by asking players their age, how often they play, and which devices they play on. Minecraft runs on PC, console, and mobile, and the inventory works differently on each, so knowing where people play helped me separate universal pain points from platform-specific ones.

Individual Playstyle

Next, I asked which game mode players spend most of their time in and what they enjoy doing most. A builder uses the inventory very differently from someone focused on combat or exploration, and this context later explained why opinions on the hotbar were so divided.

Player Habits

Players rated how strongly they agreed with statements about exploring, building, automating, mining, and other activities. This showed which habits fill the inventory fastest, pointing me toward the moments where clutter becomes a real problem.

Inventory Accessibility

Finally, players rated the inventory from 1 to 5 on how enjoyable it is, how easy its information is to take in, and how quickly they can find what they need. These scores gave me a baseline for how well the current design performs before proposing any changes.

Bar chart: how enjoyable the Minecraft inventory UI is, 1 to 5, from 92 responses; most chose 4
68% of players rated the inventory a 4 or 5 for enjoyment. They're attached to the current design, so changes needed to build on it, not replace it.
Bar chart: how quickly players find what they need, 1 to 5, from 92 responses; most chose 4
73% rated it a 4 or 5 for finding items quickly, but over a quarter rated it 3 or lower, pointing to the clutter and icon confusion players described.

Step 02

Game Analysis

I audited inventory systems in three games that solve similar problems, guided by two questions:

  1. Q1

    How are comparable games handling large inventories?

  2. Q2

    Which of those tools and patterns could translate to Minecraft?

Stardew Valley inventory with a trash can and organize button beside the grid

Stardew Valley

Starts players with limited space that expands through backpack upgrades, and includes a trash can, auto-sort, and organize-by-type.

For MinecraftConfirmed a trash slot and one-click sorting as familiar, low-friction patterns.

The Long Dark backpack screen with category tabs down the left side

The Long Dark

Category tabs filter the backpack by item type, keeping a large inventory scannable.

For MinecraftTabs paired with search could tame Minecraft's enormous item pool.

Zelda: Tears of the Kingdom inventory with category tabs along the top

Tears of the Kingdom

Top-aligned category tabs built for controller navigation first.

For MinecraftAny new navigation has to work with a controller, not just a mouse, for console players.

Step 03

Problems

Synthesizing the survey, interviews, and competitive audit surfaced three core pain points:

01

Inventory Clutter

As the grid fills, look-alike icons create visual noise and specific items become hard to find. Sorting by hand is slow, especially with a controller.

02

Hotbar Clutter

Nine slots can't hold every tool a player needs, so switching between building, combat, and mining means constantly reshuffling.

03

Difficult Inventory Management

There's no quick way to discard items. Dropped items are often re-collected by auto-pickup, especially in tight spaces underground.

Design Goal

How might we help players who love to explore and build keep their inventory organized, without adding clutter or losing Minecraft's familiar feel?

Step 04

Solutions

Each feature targets a specific pain point. Every addition reuses Minecraft's existing slot grid, buttons, and iconography, so the changes feel native to long-time players.

Minecraft inventory mockup with a trash slot holding a stack of blocks beside the hotbar

01

Trash Can

A dedicated trash slot beside the hotbar. Items placed there are deleted after 5 minutes, one stack at a time, which breaks the drop-and-re-collect loop while leaving a window to undo mistakes.

Solves: Difficult Inventory Management

Minecraft inventory mockup with a tabbed, searchable side panel and highlighted matching slots

02

Sort and Search

A tabbed side panel groups items into five categories (Building Blocks, Consumables, Weapons/Armor, Mob Drops, and Crafting Materials), with a search bar for direct lookup. Selecting a category highlights matching slots in the main inventory, so players can locate items without rearranging them.

Solves: Inventory Clutter

Minecraft inventory mockup with an autosort button on the right edge of the grid

03

Autosort

One button organizes the whole inventory, and chests support auto-stacking items in and out. This removes the most tedious part of inventory management, particularly for controller players.

Solves: Inventory Clutter

Minecraft inventory mockup with three numbered hotbar preset tabs under the hotbar

04

Hotbar Presets

Players can save up to three hotbar loadouts and swap between them with numbered tabs (for example, one each for building, combat, and mining) instead of rebuilding the hotbar by hand.

Solves: Hotbar Clutter

Full Feature Set

The complete system working together. Sort and Search can be toggled off for players who prefer the classic minimal view.

Final Minecraft inventory redesign with all four features visible

Step 05

Reflection

This inventory redesign was especially enjoyable for me, having played Minecraft for most of my life, but that familiarity also became one of my biggest challenges. I struggled with how to meaningfully update a UI that is both deeply nostalgic and deceptively simple.

I worked through this by leaning heavily on user testing and interviews. I spoke with players who had never touched Minecraft to identify areas that felt unintuitive, and with long-time players to uncover smaller friction points they had simply learned to live with. That combination of perspectives guided my iterations and helped me balance respect for the original design with thoughtful improvements.