User Experience Projects

Whether a game aims to comfort or challenge, its feel is what grounds the experience. Putting the player's experience first is what allows the rest of the game to resonate.

Projects

01UX Intern

Internship at Playcast

UX Intern · Playcast

Internal macro tooling, Rewards Manager admin UX, and the public Host Rewards app—documented with a clear confidentiality standard and reconstructed screens where needed.

  • Figma
  • Internal Tools
  • Admin UX
  • Host-facing Product

02UX & Narrative Lead

Pawlarity

Interdisciplinary Team · Unreal Engine 5

Placeholder: a co-op puzzle game. Full project summary coming soon.

  • Production
  • Quality Assurance
  • Tutorial UI
  • Team Leadership

03Solo Designer

Dharma of the Fallen

Solo Project · 1 Month

A combat-feel prototype focused on readable signifiers for the chakram, enemies, and player damage—scoped, playtested, and iterated in four weeks.

  • Combat Feel
  • Playtesting
  • Signifiers
  • Solo Production

04Solo UX Designer

Minecraft Inventory Redesign

Solo Project · Figma · 4 Weeks

Research-driven redesign addressing inventory clutter, hotbar presets, sort and search, and a trash slot—grounded in surveys, interviews, and competitive analysis.

  • User Research
  • Surveys
  • User Interviews
  • Hi-Fi UI Mockups

05UI Artist / UX Designer

Chain of Jewels

Design Team · Figma

Mobile hi-fi Figma mockups for a team GDD—grounded in surveys, competitive analysis, personas, and audience positioning.

  • Figma
  • Mobile UI Design
  • Hi-Fi Mockups
  • Research
  • Mind Mapping