01Design Lead / UX and Narrative Designer
Pawlarity
Placeholder: a co-op puzzle game. Full project summary coming soon.
- Production
- Quality Assurance
- Tutorial UI
- Team Leadership
Narrative and UX designer
I'm a game designer focused on user experience and narrative craftsmanship, creating memorable experiences that unite strong game feel with emotionally resonant storytelling.

01Design Lead / UX and Narrative Designer
Placeholder: a co-op puzzle game. Full project summary coming soon.
02Solo Designer
A combat-feel prototype focused on readable signifiers for the chakram, enemies, and player damage—scoped, playtested, and iterated in four weeks.
03Narrative Lead
Two of Parts is a blackjack simulation game set in a Cyberpunk-meets-Wild West future. You play as a grief-stricken cowboy trying to win back the parts of his lover from a shady casino.
Hello!
I’m Anika Biswas, a game design student at DigiPen Institute of Technology.
I design for how a game feels in the hands and how a story lands once you are inside it. The longer version covers how I got here, how I work on a team, and the games that started it.
Read the full about